Matsuda, T., Nakayama, H., and Tamada, K. (2013) Using 3D Virtual Reality Technology for Cyber Ethics Education: How Can We Really Evaluate and Change the Attitude of Students? In L. Lennex and K. Nettleton (Eds.) Cases on 3D Technology Application and Integration in Education., (314-337) Hershey PA: IGI Global, 2013-1
Matsuda, T. (2013) Simulated Teaching Game for Cultivating Teachers' Professional Competencies to Teach Ways of Thinking in Individual Subject Areas. 11th Hawaii International Conference on Education, Honolulu: Hawaii, 193-202, 2012-1-07
Ito, Y. and Matsuda, T. (2013) Design Framework of Problem-Based Instruction in Mathematics and Development of a Lesson Plan and an E-learning Material for the Lesson. 11th Hawaii International Conference on Education, Honolulu: Hawaii, 193-202, 2012-1-07
Matsuda, E. and Matsuda, T. (2013) Adding an Animated Teacher to Slide-based Lecture Videos in order to Promote Learners' Active Thinking. 11th Hawaii International Conference on Education, Honolulu: Hawaii, 193-202, 2012-1-07
Endo, S. and Matsuda, T. (2012) Development of a new high school instructional material for Engineers' Moral Education: Introducing Science and Technology Communication. In H. Middleton (Ed) Exploration of best practice in Technology, Design & Engineering Education - Volume One (pp.79-87) (TERC 2012), 2012-12-7
Matsuda, T. and Tamada, K. (2012) Development of a Teacher Educationa Program and Virtual Lesson Game for Information Studies. In H. Middleton (Ed) Exploration of best practice in Technology, Design & Engineering Education - Volume Two (pp.40-48) (TERC 2012), 2012-12-8
Matsuda, T. (2012) An E-Portfolio System Supporting Evidence-based Assessment and Student。ヌs Self-development in Teacher Promotion Courses. E-Learn 2012, 272-277, Montreal, Canada, 2012-10-10
Shimada, Z. and Matsuda, T. (2012) Development of an E-Portfolio System to Cultivate Problem-solving Ability during Master。ヌs Thesis Study. E-Learn 2012, 2067-2075, Montreal, Canada, 2012-10-11
Matsuda, T., Hirabayashi, S., and Tamada, K. (2012) Constructing Design Principles of Gaming Materials for Cultivating Attitude and Ability to Utilize Information Technology while Considering Ethical Issues and Safety. PATT 2012, 323-329, Stockholm: Sweden, 2012-6-29
Mio, A. and Matsuda, T. (2012) Science Communication Gaming Material for Promoting Scientific Views and Ways of Thinking in relation to Earthquake Disasters. 355-362, PATT 2012, 2012-6-30
Matsuda, T. (2012) Design Principles and Ethical Issues of Gaming Instructional Materials: Unifying the Views of Educational Technology and Simulation and Gaming. Studies of Simulation and Gaming, 22-Special Issue, 16-24
Matsuda, T. and Ishii, N. (2012) Development of an E-portfolio System to Assure the Quality of Curriculum for Pre-Service Teachers and Support Their Individual and Cooperative Learning. 10th Hawaii International Conference on Education, Honolulu: Hawaii, 193-202, 2012-1-07
Matsuda, T. and Ohgami, Y. (2011) Development of a New Simulated Teaching Game for Promoting Mathematics Teachers' Innovative Lessons. E-Learn 2011, 278-288, Honolulu, HI, 2011-10-19
Matsuda, T. (2012) Cultivating Student-Teachers' Problem-solving Abilities by Promoting Utilization of Various Ways of Thinking through E-learning and E-portfolio System. In L. Lennex and K. Nettleton (Eds.) Cases on Inquiry through Instructional Technology in Math and Science: Systemic Approaches (pp.439-463). Hershey,PA: IGI Global, 2012-1
Hirabayashi, S. and Matsuda, T. (2011) Constructing Design Principles for Developing Gaming Instructional Materials for Making Cyber Ethics Education Authentic. E-Learn 2011, 1280-1288, Honolulu, HI, 2011-10-18
Someya, R. and Matsuda, T. (2011) Development of New Dialog Interface for the IAG system to Promote the Use of Mathematical Views and Ways of Thinking. E-Learn 2011, 1714-1719, Honolulu, HI, 2011-10-21
Nishitani, M. and Matsuda, T. (2011) The Relationship between Language Anxiety, Interpretation of Anxiety, Intrinsic Motivation and the use of Learning Strategies. US-China Education Review, 8(9), 438-446, 2011-9
Matsuda, T. (2011) Development of E-learning Instructional Material for Promoting Technological Problem Solving Based on "Transformation. PATT 2011, 263-268, London, 2011-7-2
Hirabayashi, S., Matsuda, T. and Tamada, K. (2011) Improving Information Moral Education: Integrating "Three Types of Knowledge" into "Informatic and Systematic Thinking." Global-Learn 2011, 814-822, Melbourne, 2011-4-1
Matsuda, T. (2011) Revision of Teacher Training Course for Cultivating Problem-solving Abilities through Various Ways of Thinking. Global-Learn 2011, 823-831, Melbourne, 2011-4-1
NAKAYAMA, H., DAWUT, A., YAMAGUCHI, S. and MATSUDA, T. (2011) The lesson assistance system aiming at the increasing motivation by the target setting and evaluation instruction. 9th Hawaii International Conference on Education, Honolulu: Hawaii, 2011-1-04
Matsuda, T. and Torido, T. (2010) Integrating Consumer Education and Technology Education: Development of Gaming Instructional Material Based On a Three-Ways Interaction Model. TERC 2010, Vol.2: 45-53, Gold Coast, 2010-12-11
Morikawa, H., Matsuda, T., Tanigawa, M, and Hori, S. (2010) Re-designing Education for Preparing Earthquake Disaster as STEM Education. TERC 2010, Vol.2: 74-83, Gold Coast, 2010-12-9
Tabei, K. and Matsuda, T. (2010) Constructing Game Design Principles for Cultivating Attitute based on the Three-ways interaction Model: Development of Gaming Instructional Material for information Ethics. TERC 2010, Vol.2: 160-170, Gold Coast, 2010-12-10
Matsuda, T., Ishii, N. and Sato, R. (2010) Cultivating Student Teachers' Problem-solving Abilities by Promoting Utilization of Various Ways of Thinking through E-Learning. E-Learn 2010, 249-254, Orlando, 2010-10-20
Matsuda, T., Sato, R., and Ishii, N. (2010) E-Portfolio System to Cultivate Learners' Utilization of Various Ways of Thinking: New Functions of the IAG System and its Application. E-Learn 2010, 2642-2648, Orlando, FL. 2010-10-20
Stern, S. and Matsuda, T. (2010) Structural Differences in Japanese and US Teacher Education: Implications for Relationships with Subject Matter Content and Schools. JUSTEC 2010, 59-60, Tokyo, 2010-7-23
Matsuda, T. (2010) Instructional Materials for "Information Study" Teachers' Professional Development. SITE 2010, 3307-3312, SanDiego, 2010-3-31
Matsuda, T. (2009) Development of New Functions of the Instructional Activities Game System in Order to Support Classroom Lessons. E-Learn2009, 3546-3554, 2009-10-29
Hodaka Takizawa, Toshiki Matsuda, and Kazue Tamada (2009) Games for Cultivating Ability to Detect and Solve Embedded Problems in another Mission: Utilizing Data without Infringement of Copyright. E-Learn 2009, 737-746, 2009-10-27
Mari Nishitani and Toshiki Matsuda (2009) A Consideration of the Interaction of Languages Anxiety and the Leaning Strategy For the Development of Japanese e-Learning Teaching-Materials. E-Learn 2009, 1853-1860, 2009-10-29
Instructional Methods of Information Ethics / Morals and their Effects on Pupils' Attitude to Information and Communication Technology. Toshiki Matsuda, Michiko Einaga, and Kazue Tamada, PATT-18, 420-429, 2007-6-25
Consideration of Teaching Method for Technology Teacher Training in the Technology Education Course of Education Faculty. Sumiyoshi Mita and Toshiki Matsuda, PATT-18, 137-142, 2007-6-23
Collaborative Web-microteaching: CSCL Function and Authoring Function of Instructional Activities Game. Toshiki Matsuda, Natsuko Ishii, and Kenji Goto, E-Learn 2007, 7242-7251, 2007-10-18
Concept Mapping on the IAG System: An Effective Instructional Strategy for Promoting Analogical Thinking to Achieve Better Understanding in e-Learning. Tomohito Uchino and Toshiki Matsuda, E-Learn 2007, 7416-7423, 2007-10-16
Scaffolding Teachers' Mastering New Instructional Method of Information Moral Judgment with Instructional Activities Game System. Kazue Tamada and Toshiki Matsuda, SITE 2008, 3966-3971, 2008-3-5
Stepwise Introduction of Practice-teaching Experience:using Instructional Activities Game as a PBL aid. Natsuko Ishii and Toshiki Matsuda, SITE 2008, 1685-1690, 2008-3-4
Using Instructional Activities Game to Promote Mathematics Teachers' Innovative Instruction. Toshiki Matsuda, US-China Education Review, 5(3), 24-30, 2008。ホPublished after presented at SITE 2008, 1750-1755, 2008-3-4。マ
Other Approach to Utilizing Gaming and Simulation in Education. Toshiki Matsuda and Natsuko Ishii, CoSN 2007, W208, 2007-3
H. Nakayama, M. Yamato, K. Tamada, and T. Matsuda, Practical Use of the Virtual Reality in Teaching Materials for Information Morals Instruction., Hawaii International Conference on Education 2006, 18, 2006
M. Nishitani and T. Matsuda, The Effect of Feedback in order to Manage Language Anxiety., E-Learn 2006, 1342-1347, 2006
T. Matsuda, The Japanese Word "GIJUTSU": Should it mean "Skills" or "Technology"? , Proc. of PATT-15 Conference, in Web, 2005-4, [The Japanese Word "GIJUTSU": Should it mean "Skills" or "Technology"? in Marc J. de Vries and Ilja Mottier (Eds.) "International Handbook of Technology Education: The State of the Art.", 227-240, Sense Publishers, Rotterdam: Netherlands, 2006]
S. Mita, T. Matsuda, Z. Iwaki, and T. Furuta, A Change of Industrial Technology Education Curriculum and Development of a Design Learning Support System for Technology Education. Proc. of PATT-15 Conference, in Web, 2005-4, [A Change of Industrial Technology Education Curriculum and Development of a Design Learning Support System for Technology Education. S. Mita, T. Matsuda, Z. Iwaki, and T. Furuta, in Marc J. de Vries and Ilja Mottier (Eds.) "International Handbook of Technology Education: The State of the Art.", 241-252, Sense Publishers, Rotterdam: Netherlands, 2006]
T. Matsuda, Instructional Activities Game: a Tool for Teacher Training and Research into Teaching. Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 295-304, 2003 [Instructional Activities Game: a Tool for Teacher Training and Research into Teaching. T. Matsuda, in R.Shiratori, K.Arai, F.Kato (Eds.) "Gaming Simulations, and Society: Research Scope and Perspective." Springer-Verlag, 91-100, 2004]
S. Endo and T. Matsuda, Development of a Game for Engineering Ethics Education in Technical High School., Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 363-372, 2003
R. Emoto and T. MATSUDA, Educational Game to Train "Informatical and Systematical Thinking". Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 413-422, 2003
K. Tamada, T. Matsuda, and H. Nakamaya, Simulation system for training judgment on information morals., Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 507-516, 2003
K. Namiki, S. Mita, T. Nomura, and T. Matsuda, Development of Software Program for Predicting the Performance of Ultra-Micro Wind Turbine for Educational Use., Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 971-980, 2003
M. Kuto, S. Tsukiji, and T. Matsuda, Report Writing Simulator: a Tool for Training "Informatical and Systematical Thinking"., Program & Abstracts of 34th Annual Conference of the ISAGA, 68, 2003
S. Mita and T. Matsuda, Development of Teaching Materials on Designing-Production- Performance Test in Industrial Technology Education., Proc. of PATT-13 Conference, 229-236, 2003
H. Nakayama, And T. Matsuda, Realization of an individual support function in a decision-making support system, which used WWW for the lesson progress., Proc. of ED-MEDIA 2003, 2602-2607, 2003
M. Nishitani and T. Matsuda, Alleviation of language anxiety among learners of Japanese through debate activity., Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 171-180, 2003
N. Ishii and T. Matsuda, Gaming Materials for Planning ICT Integrated Lessons in Pre-service Teacher Training., Social Contributions and Responsibilities of Simulation & Gaming (Proc. of the 34th Annual Conference of the ISAGA), 275-284, 2003
S. MITA, T. Nomura, and T. Matsuda, A Multimedia Learning Support System for Creating Wind Turbines., Proc. of PATT-12 Conference (held as special interest session at the ITEA Annual Conferences), 27-32, 2002
H. Nakayama, R. Shibata, H. Yaguti, S. Shiwa, S. Yamaguti, O. Hosomura, and T. Matsuda, Evaluation and realization of a decision-making support system within a whole class., Proc of SITE 2002, 124-125, 2002
N. Ishii and T. Matsuda, Integrating Informatics Education: A training program for novice teachers., Advanced Research in Computers and Communications in Education (Proceedings of ICCE'99), 2, 19-26, 1999
R. Emoto and T. Matsuda, A Training and Support System for Developing Teaching Materials for the New Target Area "Information Study" in Japanese High School., Advanced Research in Computers and Communications in Education (Proceedings of ICCE'99), 2, 94-97, 1999
H. Nakayama and T. Matsuda, Realization of a Decision-making Support System within a Whole Class., Advanced Research in Computers and Communications in Education (Proc. of ICCE'99), Vol.2, 363-366, 1999
T. Matsuda and K. Akahori, Instructional Design for Informatics Education in Japan., The seventh Pacific Science Inter-Congress, 159, 1993
T. Sakamoto, T. Matsuda, and H. Muta, An International Comparison of Student Study Skills., Cognition, Information Processing., and Motivation (G.d.'Ydewalle ed.), North-Holland, 727-750, 1985
Academic Journal (in Japanese)
H. Muta, A. Sakajiri, T. Matsuda, Y. Nomura, T. Sakamoto, A Study of Organizational Structure and Climate on Effective Educational Computing., Jour. of Japan Soc. of Educational Information, 5(2), 1-12, 1989-8
H. Muta, A. Sakajiri, T. Matsuda, An Analysis of Influential Factors on Effects of Educational Computing., Jour. of Japan Soc. of Educational Information, 5(3), 18-27, 1989-10
T. Matsuda, H. Muta, In-service Training on the Educational Use of Computers in Australia and New Zealand., Japan Jour. of Educational Technology, 13(2/3), 109-116, 1989-10
H. Muta, A. Sakajiri, T. Matsuda, T. Sakamoto, M. Ichikawa, Analysis of Factors for the Diffusion of Educational Computing., Studies in Audio Visual Education, 20, 1-15, 1989-12
H. Ishiwatari, T. Matsuda, M. Ichikawa, K. Shigemasu, and T. Sakamoto, Diagnosis on Attitude, Ways of Studying, and Scholastic Performance for Individually Prescribed Instruction: toward Developing Diagnostic System for Mathematics Learning at the High School Level., Japan Jour. of Science Education Research, 13(4), 179-189, 1990
N. Uchino, T. Matsuda, J. Sakurai, S. Azuma, W. Fukuda, N. Kon, Y. Kurihara, T. Takabu, Development of Study Skills and Improvement of Instruction in Home Economics for Elementary School Children (1) - Research on Skill-Utilization for the Clothing Area -. Jour. of Japan Soc. of Home Economics Education, 33(3), 9-16, 1990-12
T. Matsuda, K. Takahashi, and T. Sakamoto, Development of curriculum by means of Lisp programming to give more understandings about mathematics at high school level., Japan Jour. of Science Education Research, 15(1), 1-10, 1991
T. Matsuda and T. Sakamoto, Development and Evaluation of a Curriculum for Informatics Education by Means of Logo Programming at Higher Grades of Elementary Schools., Japan Jour. of Educational Technology, 15(1), 1-14, 1991
T. Matsuda, C. Watari, H. Yamada, and T. Sakamoto, A Study on Automatic Feature Points Extraction to Recognize Facial Expressions., Japan Jour. of Educational Technology, 15(1), 35-46, 1991
T. Matsuda, S. Konya, T. Sakamoto, Developing of a Handwriting Figure Input System for Educational Use., Jour. of Japan Soc. of Educational Information, 7(1), 3-15, 1991
T. Matsuda, K. Tago, and T. Sakamoto, A Model of Instructional Activity toward Making Computer Simulation System., Japan Jour. of Educational Technology, 15(4), 183-195, 1992
T. Matsuda, T. Furuta, and T. Sakamoto, Development and Evaluation Automatic Translation from Sentences to Computational Representations on Geometric Questions., Japan Jour. of Educational Technology, 16(1), 1-12, 1992
T. Matsuda, A trial System for Computer Simulation of Instructional Activity in A Class., Japan Jour. of Educational Technology, 16(1), 41-53, 1992
S. Azuma, T. Matsuda, J. Sakurai, N. Uchino, R. Hayashi, I. Iwasaki, K. Takabu, Development of Study Skills and Improvement of Instruction in Home Economics for Elementary School Children (2) - Research on Skill-Utilization for the Food Area -. Jour. of Japan Soc. of Home Economics Education, 35(3), 55-62, 1992-12
K. Takabu, T. Matsuda, S. Azuma, N. Uchino, K. Nagai, M. Iwata, H. Yoshino, J. Sakurai, Development of Study Skills and Improvement of Instruction in Home Economics for Elementary School Children (3) - Research on Skill-Utilization for the Housing and Family Area -, Jour. of Japan Soc. of Home Economics Education, 35(3), 63-70, 1992-12
H. Yamada, T. Matsuda, C. Watari, and T. Suenaga, Dimensions of visual information for categorizing facial expressions of emotion., Japanese Psychological Research, 35(4), 172-181, 1993
K. Takahashi, T. Furuta, T. Matsuda, T. Sakamoto, Suggestions for Developing Informatics Curricula for Japanese High School Classrooms by Comparing the UNESCO Curriculum with Nishinosono!Cs Curriculum., Japan Jour. of Science Education Research, 20(2), 88-97, 1996-6
T. Matsuda, T. Nomura, T. Nakai, K. Hatano, and T. Hamano, Development and Evaluation of Teacher Training Method for Promoting Information Literacy., Japan Jour. of Science Education Research, 20(2), 126-136, 1996
N. Nakamura and T. Matsuda, Teacher Training for Informatics Education., Journal of Information Processing Society of Japan, 38, 923-928, 1997
T. Matsuda, T. Nomura, and T. Enoki, The Development of a High School Math Textbook Database and Its Application for an Instructional Design System., Japan Journal of Educational Technology, 22(1), 13-27, 1998
T. Matsuda, Essentials of Informatics Education and Requirement for Teachers' Ability., Japan Journal of Educational Technology, 22(Suppl.), 28-28, 1998
T. Nomura and T. Matsuda, Development of a Human Interface for Analyzing Children's Play by Toy Block., Japan Journal of Educational Technology, 22(2), 71-85,1998
K. Hatano, Guidelines for Teacher Training in the New High School Subject "Information Study"., Japan Journal of Educational Technology, 22(2), 129-141, 1998
T. Matsuda, T. Nomura, K. Yamamuro, T. Okamura, and T. Nakamura, Development and Evaluation of Training System for Instructional Design., Japan Journal of Educational Technology, 22(4), 263-278, 1999
H. Nakayama, T. Matsuda, Realization and Evaluation of a Decision-making Support System within a Whole Class., Japan Jour. of Information and Systems in Education, 17(2), 170-180, 2000
K. Shoji, T. Matsuda, M. Nanbu, Survey of Teacher's Attitudes to Putting General Course Subject "Information Study" at High School in Practice., Japan Jour. of Educational Technology, 24(Suppl.), 13-18, 2000-12
K. Tamada, T. Matsuda, A Method of Teaching Using Three Different Types of Knowledge for Moral Education in Informatics., Japan Jour. of Educational Technology, 24(Suppl.), 147-152, 2000-12
H. Nakayama, T. Matsuda, Developing an Effective Method for Making Multimedia Teaching Materials by Applying Lesson Progress Support., Media and Education, No.6, 35-47, 2001-3
H. Nakayama, T. Matsuda, Realization and Evaluation of an Individual Support Function in a WWW Based Decision-making Support System for the Lesson Progress., Japan Jour. of Educational Technology, 24(4), 205-216, 2001-3
T. Matsuda, R. Emoto, K. Hatano, T. Nomura, The Curriculum Development of "Teaching Method of Information Studies" for Pre-service Teachers, Japan Jour. of Science Education Research, 25(2), 117-127, 2001-6
N. Ishii, T. Matsuda, The Development of a Pre-service Teacher Training Curriculum to Integrate ICT Education., Japan Jour. of Science Education Research, 25(4), 260-273, 2001
S. Mita, T. Matsuda, Consideration of a Teaching Method Introducing the Exercise of Designing, Assembling and Testing a Mechanical Model (Through Designing, Assembling and Testing a Model of Motor-driven Winch)., Jour. of Japan Soc. for Design Engineering, 37-2, 33-40, 2002
T. Matsuda, Making Use of Simulation and Gaming Method in School Education: !!Discussion from Educational Technologist's View. Studies in Simulation & Gaming, 12-1, 5-12, 2002
S. Mita, T. Matsuda, Consideration on Teaching Method of Experiment Concerning Measuring Power (Through Creating Wind Turbine and Experiment of Measuring Power)., Jour. of Japan Soc. for Design Engineering, 37-9, 39-48, 2002
K. Tamada, T. Matsuda, R. Emoto, N. Hagiuda, Cultivation of the Information Morals by the Combination of Morality Knowledge, Information Technology Knowledge, and Rational Judgment Knowledge - The Practice in Information Studies., Japan Jour. of Educational Technology, 26(Suppl.), 79-84, 2002
S. Mita, T. Nomura, T. Matsuda, Learning Materials and Database to Assist Creating Wind Turbines., Jour. of Japan Soc. for Design Engineering, 38-5, 17-22, 2003
N. Ishii, T. Matsuda, A Study on the Presentation Contents toward ICT Integrated Education in a Middle-Standing-Teacher Training, Japan Jour. of Educational Technology, 27(1), 23-36, 2003-6
K. Tamada, T. Matsuda, Development of the Instruction Method of Information Morals by "the Combination of Three Types of Knowledge." Japan Jour. of Educational Technology, 28(2), 79-88, 2004-9
K. Tamada, T. Matsuda, S. Endo, The Construction of Morality Scale and Finding the Groups of Learners' Response Patterns for Information Morals Education by the Combination of Three Types of Knowledge., Japan Jour. of Information and Systems in Education, 21(4), 331-342, 2004-10
M. Nishitani, T. Matsuda, Debate Activity as a Way to Alleviate Language Anxiety among Learners of Japanese. Journal of International Students' Education, No.9, 7-18, 2004
Y. Hoshina, T. Matsuda, A. Yatsuka, A Survey of Teacher's Demand for "Information Study" Curriculum at Elementary School Level. Japan Jour. of Educational Technology, 28(Suppl.), 221-224, 2004
K. Tamada, T. Matsuda, H. Nakayama, Development of Learning System for Information Morals Judgment from Three Types of Knowledge., Japan Jour. of Information and Systems in Education, 22(4), 243-253, 2005
N. Ishii, T. Nomura, T. Matsuda, Redesigning the Teacher Training Curriculum through the Development of Gaming Materials for Planning ICT Integrated Lessons., Studies in Simulation and Gaming, 15(1), 35-48, 2005
R. Emoto, N. Hagiuda, T. Matsuda, An Analysis of Changes of Students' "Awareness of Problem Solving" Before and After Learning "Informatical and Systematical Thinking." Japan Jour. of Educational Technology, 29(Suppl.), 229-232, 2005