Zenichiro Shimada, Toshiki Matsuda (2012). Development of an E-Portfolio System to Cultivate Problem-solving Ability through Master’s Thesis Study., World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Proc. of E-Learn 2012, Association for the Advancement of Computing in Education, pp. 2067-2075, Oct. 11, 2012.
Toshiki Matsuda (2012). An E-Portfolio System Supporting Evidence-based Assessment and Student’s Self-development in Teacher Promotion Courses., World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Proc. of E-Learn 2012, Association for the Advancement of Computing in Education, pp. 272-277, Oct. 10, 2012.
Erina Matsuda, Toshiki MATSUDA (2013). Adding an Animated Teacher to Slide-based Lecture Videos in order to Promote Learners' Active Thinking, The 11th Annual Hawaii International Conference on Education, Jan. 9, 2013.
島田善一郎・松田稔樹(2013). 修士論文研究で問題解決力育成を図るためのe-portfolioシステム~文献研究と専門用語学習のための基本機能の実装と評価, 日本教育工学会研究会報告集, 日本教育工学会, JSET13, 1, pp. 15-22, Mar. 2, 2013.
Toshiki Matsuda(2012) Design Principles and Ethical Issues of Gaming Instructional Materials: Unifying the Views of Educational Technology and Simulation and Gaming. Studies of Simulation and Gaming, 22-Special Issue,
Shinichi Endo, Toshiki Matsuda (2012). Development of a New High School Instructional Material for Engineers' Moral Education: Introducing Science and Technology Communication., Technology Education Research Conference 2012, H. Middleton (Ed) Exploration of best practice in Technology, Design & Engineering Education, Griffith University, Vol. 1, pp. 79-87, Dec. 7, 2012.
Toshiki Matsuda, Shota Hirabayashi, and Kazue Tamada(2012) Constructing Design Principles of Gaming Materials for Cultivating Attitude and Ability to Utilize Information Technology while Considering Ethical Issues and Safety. PATT 2012, Stockholm: Sweden, 2012-6-26-30
Toshiki Matsuda, Kazue TAMADA (2012). Development of a Teacher Educationa Program and Virtual Lesson Game for Information Studies., Technology Education Research Conference 2012, H. Middleton (Ed) Exploration of best practice in Technology, Design & Engineering Education, Griffith University, Vol. 2, pp. 40-48, Dec. 8, 2012.
松田稔樹(2013). 情報科教育法向け模擬授業ゲームの開発-指導法の効果・影響をフィードバックする学習者モデルの導入, 日本教育工学会研究会報告集, 日本教育工学会, JSET13, 1, pp. 345-352, Mar. 2, 2013.
Toshiki Matsuda,Hiroshi Nakayama, and Kazue Tamada(2012) Using 3D Virtual Reality Technology for Cyber Ethics Education: How Can We Really Evaluate and Change the Attitude of Students? In L. Lennex and K. Nettleton (Eds.) Cases on 3D Technology Application and Integration in Education., (439-463) Hershey PA: IGI Global, 2012-1
Toshiki MATSUDA (2013). Simulated Teaching Game for Cultivating Teachers' Professional Competencies to Teach Ways of Thinking in Individual Subject Areas, The 11th Annual Hawaii International Conference on Education, Jan. 9, 2013.
Yurie Ito, Toshiki MATSUDA (2013). Design Framework of Problem-Based Instruction in Mathematics and Development of a Lesson Plan and an E-learning Material for the Lesson, The 11th Annual Hawaii International Conference on Education, Jan. 8, 2013.
伊東友里絵, 松田稔樹(2013). 課題学習用ICTゲーミング教材の改良と教師教育での活用, 日本教育工学会研究会報告集, 日本教育工学会, JSET13, 1, pp. 7-14, Mar. 2, 2013.
Ayako Mio and Toshiki Matsuda(2012) Science Communication Gaming Material for Promoting Scientific Views and Ways of Thinking in relation to Earthquake Disasters. PATT 2012, 2012-6-26-30